Using an augmented reality game to teach three junior high school students with intellectual disabilities to improve ATM use

Saved in:
Kang, Y.S., Chang, Y.J., Using an augmented reality game to teach three junior high school students with intellectual disabilities to improve ATM use. Journal of Applied Research in Intellectual Disabilities, vol. 33, n. 3, 2020, p. 409-419.
Ref. 554247
Location: CEDID Archivo (R.228)
Palabras clave:
Discapacidad intelectual, Nuevas tecnologías, Juegos, Ordenadores, Infancia, Intervención, Autonomía personal, Actividades de la vida diaria, Educación secundaria

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