Kang, Y., & Chang, Y. (2020). Using an augmented reality game to teach three junior high school students with intellectual disabilities to improve ATM use.
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Chicago Style (17th ed.) Zitazioa
Kang, Y.S, eta Y.J Chang. Using an Augmented Reality Game to Teach Three Junior High School Students with Intellectual Disabilities to Improve ATM Use. 2020.
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MLA (9th ed.) Zitazioa
Kang, Y.S, eta Y.J Chang. Using an Augmented Reality Game to Teach Three Junior High School Students with Intellectual Disabilities to Improve ATM Use. 2020.
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