APA (7th ed.) Zitazioa
Kang, Y., & Chang, Y. (2020). Using an augmented reality game to teach three junior high school students with intellectual disabilities to improve ATM use.
Chicago Style (17th ed.) Zitazioa
Kang, Y.S, eta Y.J Chang. Using an Augmented Reality Game to Teach Three Junior High School Students with Intellectual Disabilities to Improve ATM Use. 2020.
MLA (9th ed.) Zitazioa
Kang, Y.S, eta Y.J Chang. Using an Augmented Reality Game to Teach Three Junior High School Students with Intellectual Disabilities to Improve ATM Use. 2020.
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