Can serious games be incorporated with conventional treatment of children with cerebral palsy? A review
Furkejuvvon:
| Váldodahkki: | |
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| Eará dahkkit: | |
| Materiálatiipa: | Journal Article |
| Giella: | eaŋgalasgiella |
| Fáttát: | |
| Liŋkkat: | 10.1016/j.ridd.2014.04.016 Path |
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Geahča maid: Can serious games be incorporated with conventional treatment of children with cerebral palsy? A review
- IMPROVING SPATIAL FUNCTIONING IN CHILDREN WITH CEREBRAL PALSY USING COMPUTERIZED AND TRADITIONAL GAME TASKS
- A Kinect-based upper limb rehabilitation system to assist people with cerebral palsy
- THE 1985 NATIONAL CEREBRAL PALSY / LES AUTRES GAMES.A DIRECTOR'S PERSPECTIVE
- IMPROVED ANKLE FUNCTION IN CHILDREN WITH CEREBRAL PALSY AFTER COMPUTER-ASSISTED MOTOR LEARNING
- MAKING TOYS ACCESSIBLE FOR CHILDREN WITH CEREBRAL PALSY
- GAMING AND SOCIAL INTERACTIONS IN THE REHABILITATION OF BRAIN INJURIES: A PILOT STUDY WITH THE NINTENDO WII CONSOLE. EN: DESIGNING INCLUSIVE INTERACTIONS